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Craps rules & Strategy
Craps is the most exciting game casinos offer, if you know how to play, it can also be the most profitable. If you don't, it can be very intimidating. The objective of Craps is to bet with or against the shooter, the player rolling the dice.
· If the shooter to rolls a 7 or 11 on the first roll, the come out roll, you win.
· If the shooter rolls a 2, 3 or 12 (known as craps) on the come out roll, you lose.
· If the come out roll produces anything else-a 4, 5, 6, 8, 9 or 10, the number becomes the point number. If the shooter rolls the point number before rolling a 7, you win. If he or she rolls a 7 before rolling the point number, you lose.
Play Overview
· Players place their initial bets: Pass or Don't Pass bets. The shooter customarily bets to win, and in some casinos, the shooter is required to bet against the house.
· The shooter rolls the come out roll.
· If the shooter rolls a 7 or 11 (natural) or 2, 3 or 12 (craps), the dealers settle the bets, the players make their bets for a new round, and the current shooter prepares to roll another round. If the shooter rolls a 2, 3, 3 12 (craps), the dice pass to the next player for the new round.
· If the shooter rolls anything other than a natural or a craps, a point number is established and the dealer marks the number with a puck marked "On."
· Players may place additional optional bets.
· The shooter continues throwing the dice until rolling the point number or a 7.
· The dealers settle the bets.
· The dice pass to the next player only after the shooter loses (also known as "sevens out"). Any player can refuse the shooter position and pass the dice to the next player.
Even if you play craps online, you'll want to familiarize yourself with the environment and the flow before playing live in a casino. Play at the training tables or watch the action at the regular tables until you're comfortable with the flow of the game and the etiquette.
Here are the most basic bets you can make in a game of craps, as well as their payoffs:
Pass Line
These bets win on a come out roll of 7 or 11 and lose on a come out roll of 2, 3, or 12. If a number other than these appears, it becomes the point. Pass Line bets win if the shooter's next roll produces the point before 7, and lose if a 7 comes up before the point. Payoff is 1 to 1.
Don't Pass Line
the opposite of a Pass Line bet. Don't Pass Line bets win if the come out roll is 2 or 3, and lose if the come out roll is 7 or 11. If the come out roll is 12, the bet becomes a "push" and the player gets his money back. If a number other than 2, 3, 7, 11, or 12 appears, it becomes the point. Don't Pass Line bets win if the shooter rolls a 7 before rolling the point, and lose if the opposite happens. It is important to know that Don't Pass Line bets can be removed or reduced while the shooter is rolling for the second time. Payoff is 1 to 1.
Come Bets
Come bets are almost the same as Pass Line bets. Think of them as Pass Line bets happening once again in the same round of craps. Players place Come Bets after the point has been established by a come out roll. As with Pass Line bets, Come Bets win if the shooter's next roll is 7 or 11, and they lose if the shooter's next roll is 2, 3, or 12. If the shooter's roll is 4, 5, 6, 8, 9, or 10, that number becomes the "come point." Come Bets win if the shooter rolls the come point before a 7, and lose if the opposite occurs. Come Bets cannot be changed or removed. Payoff is 1 to 1.
Don't Come Bets
As you might imagine, Don't Come Bets are almost the same as Don't Pass Line bets. Again, players place these bets after the initial come out roll. Once the point has been established, Don't Come Bets win if the shooter's next roll is 2 or 3, lose if the roll is 7 or 11, and push if the roll produces 12. If the roll produces 4, 5, 6, 8, 9, or 10, that number becomes the come point. Don't Come Bets win if the shooter's next roll produces a 7 before the come point, and lose if the opposite happens. Don't Come Bets, like Don't Pass Line bets, can be changed or removed after being placed. Payoff is 1 to 1.
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